The sensors and computing power we've become
accustomed to in our smartphones are starting to migrate to body-worn devices
used for new purposes.
Google has stoked excitement for the category
after teasing its forthcoming Project Glass headset, but it already faces
competition from Vuzix which has been showing off its own Android-powered
eyewear at this year's Consumer Electronics Show (CES) in Las Vegas.
Mr Travers believes smart headsets may replace many
users' phones within the next decade
The lightweight kit places a tiny widescreen
colour monitor in front of the user's right eye so that it appears to hover
towards the top of their field of vision.
Users control it by pressing buttons placed
close to their ear, or via a smartphone paired via Bluetooth.
Initial features are set to include the
ability to stream and record video - but the US company's boss suggests
developers will soon exploit the hardware for other uses.
"You like Guinness and you are in New
York city - you could say to your glasses 'Is there stout around here?',"
chief executive Paul Travers gives as an example.
"The app kicks in, the camera feeds out
and you see an arrow showing which way to go.
"Another possibility would be: you are
in France, you go into a restaurant and look at the menu and the glasses
translates it for you."
The public will have to wait to see if it
fulfils its potential when the M100 headset launches this summer.
Runner's readout
In the meantime another heads-up display has
just gone on sale in the US.
Sports visor Screeneye X is designed to
measure athletic activity
O-synce's Screeneye X is a sports visor with
a built-in display that shows two numbers in green in the style of a digital
watch. They can be set to represent a runner's speed, heart rate, lap time,
distance travelled or other data measured by sensors connected to the visor by
a radio link.
Professional athletes have trained with
computers for years, but Stephen Maris - the man in charge of the launch - says
it's social media that has helped make the innovation ready to be pitched to
the public.
"People like to share what they're doing
and by getting it digitised they can do that very easily via sites like
Strava," he says.
"You can then use this data to compare
your performance to your friends' and anyone who has done the same
routes."
Smart watch
It's early days but this kind of product
could become big business.
Tech consultancy iSuppli suggests that by
2016 more than 92 million wearable technology devices will be sold a year.
Nearly 70,000 people backed the Pebble watch
on Kickstarter
It's not just about headsets.
Pebble Technology is also at CES to publicise
the impending release of its smart watch. The wrist-worn computer will run apps
on its e-paper display - a feature chosen to ensure it can be read in sunlight
- and go a week without recharge,
It appears there is demand for such a device.
When the developers turned to crowdfunding site Kickstarter to raise $100,000
(£62,000) they ended up with over $10m.
"We've seen firsthand that there is a
huge demand for mobile companions that make email notifications, messages,
alerts and more easily accessible," says chief executive Eric Migicovsky.
"I am confident that smart watches and
similar wearable devices will grow to be an important part of our daily
lives."
Studying skateboarders
Over at Xsens' booth a model wearing 15
sensors on different parts of her body strikes a pose.
Xsens's tech tracks accelerometer, gyroscope
and magnetometer sensors
On a screen behind her a computer animated
figure made up of small dots matches her moves.
The kit and software are a spin-off of the
Netherlands-based firm's motion capture technology, originally developed for
movies including The Avengers and Ted.
The idea is to offer consumers a chance to
digitise their actions and play them back as 3D graphics to help perfect their
skills.
One ready-made market, suggests chief technology
officer Per Slycke, would be new skateboarders and other extreme sports
enthusiasts.
He's at CES to find third-parties wishing to
license the tech and use it to take advantage of the growing number of products
built with activity trackers inside.
"They're in helmets, watches, bracelets
and sports shoes," he says.
"With our software you can add
intelligence to data that is already being collected. The challenge is to
present it to the user in a meaningful way."
Lost and found
One sign that a technology is going
mainstream is when it starts targeting pets and children.
That's the case with StickNFind - circular
stickers the size of a few 10p pieces stuck together which contain a Bluetooth
chip, temperature sensor and battery.
They are designed to be used with a
smartphone app which shows a radar image covering a 200ft (61m) radius.
Cats wearing a Sticknfind sticker should find
it harder to hide from their owners
Stick it on the cat's collar, the company
suggests, and it becomes much easier to locate the moggy when trying to lock up
a house.
Perhaps more usefully it can also be used by
parents to keep track of their kids in public by sending an alert if they are
wander off.
Co-founder Jimmy Buchheim says the innovation
was inspired by an incident involving his eldest daughter.
"When she was three years old, she
decided to play hide-and-seek in a department store," he says. "She
hid behind some boxes.
"They had to close the section down and
everyone was looking for her. Imagine if I had had this sticker - I would have
found her immediately."
If the launches and previews at CES are anything to go
by, the wearable tech revolution is just getting under way. [BBC]
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