
In an attempt to promote either democracy, creativity, personal expression, or some slightly convoluted combination of all three, Sweden has been operating a program called Democrativity that's meant to curate ideas for "the most unlikely [video] game ever." Democrativity has been crowdsourcing ideas for unlikely characters, environments, and goals, and allowing people to vote on what they like the most. It's since posted a brief breaking down the top ideas: people were largely in favor of collaborative, nonviolent games that don't involve beating an opponent; they also preferred inanimate and abstract objects to be characters and to play in an abstract environment.
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