Oh,
Flash. Remember when there was still a little reason to believe that it
wasn’t a dying medium? When the angry Android masses swore up and down that the
absence of Flash would be the death of iOS… only for Adobe to kill their
Android effort after just a year?
The
shambling corpse of Flash takes another punch to the face today, with game
engine Unity announcing plans to drop support.
For
the unfamiliar, Unity is a pretty friggin’ awesome game development engine,
used in releases like Rovio’s Bad Piggies, Temple Run 2, and a host of other games. It was used pretty heavily to build the Augmented Reality TARDIS project, as well.
One
year ago, Unity began work on a feature that allowed developers to export
their Unity projects to a Flash SWF file. While the company plans to keep Flash
support around until the next major Unity release, the only work they’ll be
putting into it moving forward is bug fixes.
Unity
CEO David Helgason has a full post on his reasoning here, and his three-part logic is pretty straightforward:
Unity
doesn’t see Adobe as being committed to Flash anymore
With
things like mobile support and Adobe’s crazy Flash revenue sharing requirements
being announced and then quickly abandoned, Developers have seemingly stopped
trusting Flash.
Developers
seem to be moving away from Flash, so Unity would rather focus on improving
their own web player, which has suddenly found its footing amongst Facebook
developers
As
you might expect, the comments on the Unity post have turned into a bit of a war
zone, with much of the heat thrown by those who somehow haven’t moved on since
the summer of 1999.
It’s
been fun, Flash. We had some good times on Newgrounds back in the day. You’re
still my favorite platform for video playback until HTML5 gets its W3C wings.
But it’s sleep time soon, okay? [Source]
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