The
next Xbox console will reportedly block second-hand gaming thanks to a
combination of permanent internet connectivity and game activation codes.
Edge magazinenotes that, although the console will still have the capacity to
play games issued in physical form, these games could ship with activation
codes effectively tethering them to the initial user's account.
The
reports come courtesy of the publication's sources working on projects related
to the next-gen console.
"Microsoft
has asked itself what kind of consumer is going to buy its next Xbox and
surmised that it's the kind of consumer with a decent internet
connection," said Neil Long, online editor of Edge, as reportedin the Guardian. "Like the App Store and Steam, the next Xbox
will be download-first, one account, one purchase, one storefront system. It
will offer far greater flexibility on pricing, but games players are used to
thinking in terms of £40 to £50 games in boxes. Microsoft could have a
difficult time explaining that games will now be tethered to one account."
Looking
at what the Edge article actually says, the combination of an always-online
system and game activation codes could definitely be used to tie games to that
particular account, but unless Microsoft makes code usage compulsory for
developers, implementing such a strategy could just be a matter for individual
studios.
A recent
case study for the success (or rather the lack thereof) of always-online DRM in
games comes courtesy of Ubisoft, which eventually abandoned its version of the system after rather a lot of irate gamer feedback.
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