Showing posts with label apps. Show all posts
Showing posts with label apps. Show all posts

Tuesday, 9 April 2013

Google Cleans The Play Store by Removing Nearly 60.000 Low Quality Apps


Google has stepped up its efforts to remove spammy or otherwise non-compliant applications from its mobile application marketplace, Google Play, in recent weeks. App deletions hit a record high in February, with 60,000 apps removed during the course of the month – the largest round of app deletions to date. The news of this massive app removal comes just ahead of the rumoured launch of a revamped version of Google Play (version 4.0), which is expected to arrive in the near future.
We learned of this large, new round of app deletions from a company in the mobile app industry which has insight into changes like this.
To be clear, not all of these apps were deleted by Google. Some, such as a handful of Sprint bundles and apps, as well as the product from startup cautionary tale Color and several others, were likely pulled by the publishers themselves. But with a number as high as 60,000, it’s clear that many of these were pulled by Google directly.

Below is a summary of those findings, indicating which categories were most affected. As you can see, a good number of the deleted apps were those in the MP3/ringtone category, which often includes less-than-reputable publishers, to put it kindly.
Though Google doesn’t vet apps prior to publication the way that Apple does for the App Store, it has historically deleted applications that violate its Terms of Service, such as those spreading malware, infringing on others’ copyrights, or those with graphic, sexual material. However, Google often addressed these situations in the past more as a “one-off“- jumping in to immediately pull malware, for example.

Google won’t comment on the record about mobile app deletions, but it’s understood that, as with Google Search itself, the company has been steadily improving the capabilities of its automated systems. Instead of reviewing applications ahead of publication one-by-one with an army of reviewers as Apple does, Google takes the opposite approach and scans its app store after the apps have gone live. As Google Play’s store grows, the data pool also gets stronger, allowing the company to improve upon its algorithms and automated efforts at handling spam.
Spam apps violate a number of Google policies, necessitating their removal. In fact, the company has a dedicated section in its Terms of Service detailing how spam apps are identified:

Spam and Placement in the Store
Developers are important partners in maintaining a great user experience on Google Play.
Do not post repetitive content.
Product descriptions should not be misleading or loaded with keywords in an attempt to manipulate ranking or relevancy in the Store’s search results.

Developers also should not attempt to change the placement of any Product in the Store by rating an application multiple times, or by offering incentives to users to rate an application with higher or lower ratings.

Apps that are created by an automated tool or wizard service must not be submitted to Google Play by the operator of that service on behalf of other persons.
Do not post an app where the primary functionality is to: Drive affiliate traffic to a website or provide a webview of a website not owned or administered by you (unless you have permission from the website owner/administrator to do so)
Do not send SMS, email, or other messages on behalf of the user without providing the user with the ability to confirm content and intended recipient.

With so many ringtone/MP3 apps in the recent deletions, it seems that Google is starting to moderate its own app store for quality – it’s just going about it in a different way than Apple.
It’s also worth noting that as today’s mobile application marketplaces continue to grow in size, the sheer number of applications available becomes a number of lesser importance. In February, the Apple App store had more than 800,000 applications for iOS devices, while Android’s “official” number was 700,000 apps as of this past October. Meanwhile, some more recentestimates have placed that number as high as 800,000 currently, or as low as 676,000+, depending on your data source. For what it’s worth, Google today confirms again that its official count is still 700,000.

For end users, the difference between 600,000 and 800,000 apps is not as meaningful as the number implies. While as an early adopter, it means that a number of the startups TechCrunch covers aren’t available on Android on day one, but for mainstream users, these missing apps represent the long tail. Today’s Android users may be more concerned about the quality of the apps that are live and available for download, not the numbers. And quality is a metric that Google’s automated systems can now attack at scale. [Source]

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Thursday, 21 March 2013

Facebook is Testing a New Feature For it's iOS App That Annoys You Until You Post Something


Facebook is notorious for testing all sorts of wild and crazy ideas before implementing them site wide—assuming they ever even make it that far. So for the sake of everyone's sanity, we hope that this newest venture will soon make its way to The Graveyard of Horrible Facebook Features Past and join the others. Because an iOS notification begging you to post an update (any update!) is perhaps one of the most annoying things Facebook has tried to subject us to yet.

Aside from the fact that no one—no one—can possibly be in need of any more phone notifications beeping, buzzing, and inducing anxiety in their pocket every five seconds, this feature offers essentially zero benefit to its users. Your friends won't notice or care that you haven't shared a cat photo in a few days, and a lack of posting on your part means that you're probably out living and enjoying your life. But Facebook can't stand for any of that nonsense. So let us pray that this falls to the wayside, and for the unlucky pool of users forced to suffer under its terror, may God help you all. [Source]

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GarageBand For iOS Gets Updated With AudioBus Support And Other Fixes


Apple today updated its GarageBand for iOS, bringing the app up to version 1.4 and providing support for Audiobus. Originally launched back in December, Audiobus is an iOS app available from developer A Tasty Pixel described as an “inter-app audio routing system.” The app allows users to route audio from a growing list of third-party Audiobus compatible synths, drum machines, effects, and audio editing apps and record them simultaneously in other supported multi-track editing apps. That means GarageBand users will now be able to use Audiobus to route audio instruments and effects from other Audiobus compatible iOS apps into a GarageBand session.
Audiobus provides an SDK to developers that want to integrate the ability to support the Audiobus app and a long list of popular music creation apps have already taken part, including: Cubasis, Animoog, many of Korg’s apps, JamUp, Loopy, and now GarageBand. You can see a full list of apps that support Audiobus here. The Audiobus app will cost you an additional $9.99 on top of the cost of GarageBand ($4.99).
Other improvements in today’s update include the ability to turn off grid snapping in order to easier control the placement of regions when editing and a fix for issues with third-party audio accessories:
 • Play and record music apps supported by Audiobus directly into GarageBand*
• Turn off grid snapping to get finer control over region and note editing
• Fixes an issue that resulted in feedback while connecting 3rd-party audio accessories into the headphone/microphone jack.
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