Friday, 31 May 2013

Star Wars: Knights of The Old Republic Arrives on The iPad With a Warm Welcome




Ten years after its original discharge, BioWare's Star Wars: Knights of the Old Republic has arrived on the iPad. The overall game was one of the finest RPGs launched on the Xbox, and is very possible that this is the best Star Wars game about. But apart from their strong gameplay, the concept was lauded for having a much better story than the two Star Wars prequels launched briefly before it. 

IGN got an early play with the brand new title, and while they discovered that screen controls were a bit rusty on the iPad, the experience in general is kept the exact same, or even nicer, with the touch controls. It's up for download now for $9.99 and was brought to the iPad by Aspyr Media, which formerly produced the original OS X one.

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AMD Engineers Recruited by Apple to Work on Next-Gen GPU's



Apple has employed at leasttwelve former graphics designers from semiconductor maker AMD, MacRumors , mentioning new personnel 'LinkedIn profiles. The business allegedly appointed several graphics architects, electronics designers and others following AMD laying off numerous employees earlier in January. 
New work postings show that Apple is creating an enhanced group of processor designers for the 'Orlando Design Center', and happens to be seeking a supervisor to manage the “Orlando GPU group” and “produce top quality IP to specification and on schedule.” 

Apple introduced the iPad  back in 2010 having its first custom developed portable CPU, the A4 processor, and ever since then the organisation has extended operations to produce more of their engineering in-house.

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Microsoft Posts 'Xbox One And Design' Video on YouTube Explaining The Design Concept Behind The Latest Console [Video]



A short while ago, we found a lovely unofficial 3D rendering of the Xbox One thanks to Sketchfab, and to accompany that, Microsoft has sent some insight in to the look of their upcoming console in a brand new video published to YouTube. The video, that is called “Xbox One and Design” looks at how the appearance of the Xbox One came about, and how, consequently, the Kinect 2 and Xbox One controller were also crafted in their image to produce a really matching product line.
The video includes a ‘making of' feel about it, and checks out a few of the concepts and a few ideas Microsoft toyed with before picking out the final design. As is distinct from the video, Microsoft's intention from the get-go has been to create a thing that seems as though it can easily mix in to any residing room; however, you must knew that already.

If it has been a good transfer, Microsoft to deliver what's, to any or all intents and applications, a set-top package with gaming inclusive abilities as an afterthought, stays to be seen. Some players have normally been only a little bemused by it all, but whether its concentrate on TV and common leisure have detracted from the fundamentals or not, the Xbox One continues to be somewhat simple on the eye.



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