Showing posts with label review. Show all posts
Showing posts with label review. Show all posts

Friday, 1 March 2013

"Real Racing 3" is Spoiled by in-app Purchases



Following an earlier launch in certain regions, EA's Real Racing 3 is now available to download for Android and iOS worldwide. The original Real Racing was one of the first titles to prove the iPhone's worth as a credible gaming platform, and the series has been a mobile mainstay ever since. Real Racing 3 continues that trend with improved graphics, a huge amount of content, and the same trademark control system, but there's one major difference this time around — it's free.
                                 “IN-APP PURCHASES PERMEATE EVERY FACET OF 'REAL RACING 3'”
There's a catch, of course: in-app purchases permeate every facet of Real Racing 3's existence. With each race your car sustains damage, drains oil, wears out its tires, and so on, and you need to pay in-game currency to fix these issues if you don't want to be left behind on the track. This currency is doled out in meagre amounts when you place high in an event, or you can buy more with real-world money.
But it doesn't stop there — once you upgrade or service your vehicle, up pops a countdown timer of a few minutes that you're encouraged to skip with another form of currency, which is even scarcer than the first. If you don't have the money — virtual or real — your only recourse is to quit the game and wait for a push notification to let you know that the work has been carried out.


It's a shame, because the game itself could be great. It features some of the most impressive mobile graphics we've ever seen, the list of cars and courses is endless, and the way it integrates your friends' lap times into your races for a pseudo-multiplayer experience makes it all the more immersive. The problem is that it all just feels so cheapened by the business model; while it's possible to play the game a little each day without forking out money, and it's not quite as egregious as Square Enix's recent exploits, the constant nagging for cash grates. What happened to unlocking game content through skill?
                         “ANYONE LOOKING FOR A DEEP EXPERIENCE WILL LIKELY FEEL RIPPED OFF”

Real Racing 2 found success with a $2 million budget and a fair $9.99 price point, but spending the same amount on its sequel wouldn't get you nearly as much content — the "Race Car Booster Pack" costs that much alone, for example, but contains just one car, two events, and 65 pieces of virtual gold to spend on speedy repairs. Although it's not necessarily surprising from EA, who this week said it would be adopting microtransactions across all of its games, it's certainly disappointing to see the model spread to its formerly "premium" titles. Some may be grateful that an impressive game has been offered with no upfront cost, but anyone looking for a deep experience will likely feel ripped off. [TheVerge]

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Wednesday, 16 January 2013

Share Files, Photos and Even Money On iOS With Xsync [Free App]

Say you want to quickly transfer a file, like a photo or a contact entry, from your smartphone to a friend’s. Most people would email or text the file. But a number of technologies have come along to make the process quicker and simpler.

On some Android phones, you can “beam” files like photos from phone to phone by tapping one phone to another, or bringing them very close. But that requires that both phones have a special chip, called NFC, which isn’t yet universal on Android phones and doesn’t exist at all in iPhones.
Another approach is to use an app called Bump, which transfers files between iPhones and Android phones when those holding them do a sort of sideways fist bump. It works pretty well, but you have to make contact with the other person.

This week, I’ve been testing a different approach—an iPhone app called Xsync. It doesn’t require any special chip and instead uses a free app and a hardware feature almost every smartphone possesses—the camera. While it is primarily meant, like Bump, for transfers between phones in proximity, it works over long distances. I was able to almost instantly send and get photos, videos and songs using Xsync between two iPhones held up to computer webcams during a Skype video call.
The key to Xsync is the QR code, that square symbol found seemingly everywhere these days—online, in print newspapers and magazines, on posters and other places. These codes typically just contain text—often, a Web address. But Xsync, a tiny company based in Seattle, generates QR codes that initiate the transfer of whole files, or in the case of photos, even groups of files. It has a built-in QR code scanner to read these codes using the phone’s camera.
The biggest drawback to Xsync is that it is currently only available for the iPhone. An Android version is planned for sometime this quarter. Meanwhile, you can use an Android phone with any QR code reader to receive, though not send, files sent via Xsync.
The Xsync app is something of a teaser for the underlying technology, which the company calls the Optical Message Service. The company’s goal isn’t to build its own apps, but to license the technology to cellphone makers so it becomes a built-in way to transfer files.
Here’s how it works. Once you install Xsync on your iPhone, you select an audio file, photo, video, contact, or calendar appointment, each of which is represented by a simple icon. The app creates a QR code representing the intended transfer of that file and temporarily sends the file to Xsync’s server. Your friend uses Xsync to scan the QR code you’ve created with his or her iPhone’s camera, and the files are sent to your friend’s iPhone.
In my tests, it was easy, quick and reliable. I successfully used Xsync to send and receive all the included types of files with an iPhone 5, an iPhone 4S, and an iPad Mini. I was also able to receive files on an Android phone, a Google Nexus 4, via a QR code generated by Xsync.

You can even generate a QR code using Xsync that will allow you to transfer money from your PayPal account to another person’s, though that requires an added authentication step for security. But it worked, and would be a good way to, say, split a bill at a restaurant. (This PayPal feature of Xsync doesn’t work with Android, for now.)
The company says the file transfers are secure, for two reasons. First, they are encrypted. More important, each code is generated for a specific transfer and expires after a relatively short time. For instance, codes for photos expire after 24 hours, according to the company.
You can use Xsync to transmit certain kinds of files—including documents—you’ve stored in your Dropbox account, though, oddly, the Xsync app hides this document-transfer feature under an icon for sharing calendar appointments.
And you don’t have to be close to make the transfer. In addition to my Skype example, you can send a QR code generated by Xsync via email or text message, or even post the code to Facebook. Another person can then scan the code to get the file.
Xsync can generate codes that represent either existing files on your phone, or files you create on the spot. If you don’t want to use an existing one, the audio, photo, video and calendar icons in the app invite you to create a new file to be transferred.
On the iPhone, the receiving device displays the transferred files right within the Xsync app. If you’re using an Android phone to receive, you get a Web address that leads you to the file on Xsync’s server.
If you have an iPhone, Xsync is an effective way to transfer files like photos, songs, videos and more between phones. [AllThingsD]

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